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Essential Facts 2014 about the Computer and Video Game Industry


Essential Facts 2014" Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead."
Michael D. Gallagher, president and CEO, Entertainment Software Association

What's inside

Who is playing

  • Who plays computer and Video games?
  • Who buys computer and Video games?

At play

  • What type of online and mobile games are played most often?
  • How many gamers play on a phone or wireless device?
  • How many gamers play games with others?
  • Parents and games
  • Parents control what their kids play
  • Top reasons parents play with their kids

The bottom line

  • What were the top-selling game genres in 2013?
  • What were the top-selling games of 2013?
  • Sales information: 2003-2013
  • Total consumer spend on video game industry in 2013

Who we are

  • About ESA
  • ESA members

Other resources

  • ESA partners
Essential Facts 2014 (extrait 1)Essential Facts 2014 (extrait 2)Essential Facts 2014 (extrait 3)

Recevoir l'étude par email (fichier PDF - 18 pages en anglais)

Notes et références

the 2014 essential facts about the computer and video game industry was released by the entertainment software association (esa) in april 2014. the annual research was conducted by ipsos mediact for esa. the study is the most in-depth and targeted survey of its kind, gathering data from more than 2,200 nationally representative households. heads of households, and the most frequent gamers within each household, were surveyed about their game play habits and attitudes.

Publié le 28 avril 2014 par Emmanuel Forsans
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