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Unity Technologies to Showcase Industry Leading Tech at GDC 2012

The conference will take place from March 5 - March 9 in San Francisco

Unity Technologies, provider of the Unity multi-platform engine and development tools, today announced its plans to demonstrate recent advancements to the technology that has helped change the face of the video game industry at the Game Developers Conference (GDC). The conference will take place from March 5 - March 9 in San Francisco.

Unity's GDC booth #1416 will feature demonstrations of Unity 3.5 that will showcase the abundance of sleek and powerful new features included in the update. Additionally, selections of in-development technology will be demonstrated, including a first look at new animation solutions currently in development at Unity Canada.

"We're incredibly excited about the release of Unity 3.5 and look forward to showing off all of the huge steps forward we've taken in the last year," said David Helgason, CEO of Unity Technologies. "We've come so very far, yet we constantly strive to improve Unity in ways that make it better for developers from all sectors of the industry. Some of the sneak peeks we're showing at GDC are sure to blow the development community away."

At Unity's Partner Pavilion, companies including Electrotank, Exit Games, Nukotoys, PlayHaven, Qualcomm, Reallusion, Rival Theory, Vostopia, and xaitment will demonstrate complementary technologies and products. The booth will also include several games on display including Extend Interactive's So Many Me, Gamerizon's Chop Chop Ninja 2, Luma Arcade's Bladeslinger, Madfinger Games' Shadowgun: Deadzone and Smart Bomb Interactive's Sky Legends.

Unity 3.5 and the future animation technology will be among the many topics discussed at this year's Unity Developer Day taking place on Tuesday, March 6. Session topics include:

  • Creating Retargetable Animation Assets with Unity
  • Content Creation for Unity Using Modo
  • Microtransactions: A Love Story
  • Hands-on Overview of Unity 3.5 and Major New Features from a Production Viewpoint
  • Shuriken Particle System by Unity
  • Mothhead by Massive Black: Using Unity as an Artist
  • Unity for Artists
  • Introduction to Editor Scripting
  • Substance, Smart Texturing for Unity
  • Using Unity for Flash Game Development

For more on the Unity Developer Day, please visit

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Publié le 23 février 2012 par Emmanuel Forsans
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