Video Games sales in U.S. (retail & digital) - May 2017

Analysis from NPD's VG industry analyst, Mat Piscatella

Total video game spending in May 2017, which includes hardware, software and accessories, fell 11 percent versus year ago to $542 million. Spending growth in hardware and accessories was offset by a decline in software spending driven by a lighter new release slate when compared to May 2016.

NPD Group's U.S. Games Industry Sales - May 2017
5-week month ; Reporting Period 04/30/17 through 05/03/17

Dollar Sales May'16  May'17 Chg
Total Video Game Sales  $610M $542M -11%
Video Games Hardware $138M $147M 7%
*Video Games Software (Console+Portable ; Physical and Full Game Digital Formats from the PSN, and Xbox Live platforms) $339M $271M -20%
*PC Games Software (PC ;   Physical and Full Game Digital Formats from the Steam platform) $23M $12M -48%
**Video Games Accessories $111M $112M 1%


Hardware spending grew 7 percent compared to May 2016, to $147m. Nintendo Switch continues to be the primary catalyst for hardware spending gains, as it has since launching in March 2017.

Year to date, hardware spending has grown 18 percent as gains in console spending have offset declines in portable.

Sony's PlayStation 4 was the best-selling hardware platform of the month.

On a time-aligned basis over each product's first 43 months in market, the combined installed base of Sony's PlayStation 4 and Microsoft's Xbox One now exceeds the combined installed base of the PlayStation 3 and Xbox 360 by 29 percent.


Injustice 2Video game software dollar sales in May 2017 fell 20 percent versus year ago to $271m. The new release slate of May 2016, led by Uncharted 4 : A Thief's End, Overwatch and Doom proved a challenging comparable.

Year to date, video game software dollar sales are flat versus 2016, at $1.9B.

Injustice 2 from Warner Bros. Interactive was the best-selling title of the month. Warner Bros. Interactive was the month's top-selling publisher.

The launch of Nintendo's Fire Emblem Echoes : Shadow of Valentia pushed May portable software spending up 10 percent versus year ago.

May 2017 Top 20 Games (Physical and Full Game Digital Formats for publishers in the digital panel ; across all platforms incl. PC), ranked on dollar sales

Title Rank Publisher
Injustice 2 1 Warner Bros. Interactive
Mario Kart 8*** 2 Nintendo
Grand Theft Auto V 3 Take 2 Interactive 
The Legend of Zelda : Breath of the Wild*** 4 Nintendo
Prey 2017*** 5 Bethesda Softworks
Tom Clancy's Ghost Recon : Wildlands 6 Ubisoft
Fire Emblem Echoes : Shadow of Valentia*** 7 Nintendo
NBA 2K17 8 Take 2 Interactive 
MLB 17 : The Show 9 Sony 
Overwatch^ 10 Activision Blizzard 
Tom Clancy's Rainbow Six : Siege 11 Ubisoft
Horizon Zero Dawn 12 Sony 
Call of Duty : Infinite Warfare 13 Activision Blizzard 
Call of Duty : Black Ops III 14 Activision Blizzard 
Mass Effect : Andromeda 15 Electronic Arts
Farpoint 16 Sony 
Battlefield 1 17 Electronic Arts
Nier : Automata 18 Square Enix Inc 
Minecraft 19 Microsoft 
FIFA 17 20 Electronic Arts


Total spend on Accessories and Gamecards** grew 1 percent compared to a year ago, to $112m.

Gamepad sales grew 6 percent in April compared to a year ago. The Nintendo Switch Pro Controller was the #1 Gamepad of the month.

Notes et références

New physical retail sales are still projected up to 100% of the U.S. retail footprint while the full game download sales are not. This represents improved coverage of games industry monetization but our quarterly Games Market Dynamic report remains our official estimation of all content monetization methods including used games, digital full game and add-on content, subscriptions, mobile games, rentals and social network games in addition to physical sales.

*NPD's revised monthly point-of-sale data reports on U.S. Games Industry sales occurring from new physical purchases at retail as well as full game downloads from participating publishers. PC Games Software only includes full games downloads from Steam and excludes other PC digital retailers such as Origin and Uplay.

** Effective July 2016, subscription cards to console services such as Xbox Live Gold and PlayStation Plus and named full-game download cards are included in the Video Game Accessories media advisory data.

*** No digital sales included in ranking.

^ sales not included

Publié le 21 juin 2017 par Emmanuel Forsans
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