Video Games sales in U.S. (retail & digital) - June 2017

Analysis from NPD's VG industry analyst, Mat Piscatella

Total video game spending in June 2017, which includes hardware, software and accessories, increased 7 percent versus year ago to $765 million. Accessories was the only category to see a decline in spending.

NPD Group's U.S. Games Industry Sales - June 2017
5-week month ; Reporting Period 05/28/17 through 07/01/17

Dollar Sales Jun'16  Jun'17 Chg
 Total Video Game Sales  $712M $765M 7%
 Video Games Hardware $182M $231M 27%
 *Video Games Software (Console+Portable ; Physical and Full Game Digital Formats from the PSN, and Xbox Live platforms) $339M $343M 1%
 *PC Games Software (PC ;   Physical and Full Game Digital Formats from the Steam platform) $31M $32M 2%
 **Video Games Accessories $160M $159M -1%


Hardware spending grew 27 percent compared to June 2016, to $231 million

The PlayStation 4 was June's best-selling hardware platform, driven by the Slim PlayStation 4 system in Gold with 1TB HDD. It was the best performing June for PlayStation 4 unit sales to date.

Year to date, hardware spending has grown 19 percent versus 2016 to $1.4 billion. The Nintendo Switch has been the catalyst for yea- to-date growth.

Portable hardware spending continues to decline. Year to date, spending on portable hardware has fallen 40 percent.


Tekken 7Video game and PC boxed software dollar sales in June 2017 increased by 1 percent versus year ago to $375 million.

Tekken 7 from Bandai Namco was the best-selling title of the month. June marks the second consecutive month that a newly-released Fighting game has topped the sales chart (Injustice 2 was May's top seller).

Crash Bandicoot : N. Sane Trilogy had a strong debut, reaching number 4 on the month's top-seller chart despite having only two days in market. Crash Bandicoot : N. Sane Trilogy is the first Crash Bandicoot franchise game to debut in the top 5 since Crash Bandicoot : Warped, which launched on the Sony PlayStation in November 1998.

Arms for the Nintendo Switch debuts at #5 in the best-seller charts for the month, giving the publisher, Nintendo, three of the month's top 10 best sellers.

Overwatch entered the NPD charts in June 2016 as the best-selling title of the month. A year later, it remains in the top 10, at #8 in June 2017.

Tom Clancy's Ghost Recon : Wildlands is the top-selling title year to date, with publisher Ubisoft leading in overall publisher consumer spend.

June 2017 Top 20 Games (Physical and Full Game Digital Formats for publishers in the digital panel ; across all platforms incl. PC), ranked on dollar sales

Title Rank Publisher
Tekken 7 1 Bandai Namco Games 
Injustice 2 2 Warner Bros. Interactive
Grand Theft Auto V 3 Take 2 Interactive 
Crash Bandicoot : N. Sane Trilogy 4 Activision Blizzard 
Arms*** 5 Nintendo
The Legend of Zelda : Breath of the Wild*** 6 Nintendo
Mario Kart 8*** 7 Nintendo
Overwatch^ 8 Activision Blizzard 
NBA 2K17 9 Take 2 Interactive 
Horizon Zero Dawn 10 Sony 
Tom Clancy's Ghost Recon : Wildlands 11 Ubisoft
Call of Duty : Black Ops III 12 Activision Blizzard 
MLB 17 : The Show 13 Sony 
Tom Clancy's Rainbow Six : Siege 14 Ubisoft
Call of Duty : Infinite Warfare 15 Activision Blizzard 
Battlefield 1 16 Electronic Arts
Minecraft 17 Microsoft 
The Elder Scrolls Online : Morrowind*** 18 Bethesda Softworks
FIFA 17 19 Electronic Arts
Forza Horizon 3 20 Microsoft 


Total spend on Accessories and Gamecards** fell 1 percent compared to a year ago, to $159 million.

Gamepad sales grew 22 percent in June compared to a year ago. The PS4 DualShock 4 Wireless Controller Black was the month's top-selling gamepad.

The Interactive Gaming Toys segment continues to decline, with June 2017 spending falling 40 percent versus a year ago.

Notes et références

New physical retail sales are still projected up to 100% of the U.S. retail footprint while the full game download sales are not. This represents improved coverage of games industry monetization but our quarterly Games Market Dynamic report remains our official estimation of all content monetization methods including used games, digital full game and add-on content, subscriptions, mobile games, rentals and social network games in addition to physical sales.

*NPD's revised monthly point-of-sale data reports on U.S. Games Industry sales occurring from new physical purchases at retail as well as full game downloads from participating publishers. PC Games Software only includes full games downloads from Steam and excludes other PC digital retailers such as Origin and Uplay.

** Effective July 2016, subscription cards to console services such as Xbox Live Gold and PlayStation Plus and named full-game download cards are included in the Video Game Accessories media advisory data.

*** No digital sales included in ranking.

^ sales not included

Publié le 25 juillet 2017 par Emmanuel Forsans
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